New World review: the most fun MMO in years
Our Verdict
New World offers players — fifty-fifty MMO veterans — a satisfying mix of gainsay, graphic symbol growth and discovery.
For
- Genuinely fun gameplay loop
- Players aren't locked into classes or jobs
- Satisfying, reactive combat
- Silky polish operation
Against
- No mounts, coupled with boring travel speed
- Occasionally lengthy queues
Tom's Guide Verdict
New World offers players — even MMO veterans — a satisfying mix of gainsay, character growth and discovery.
Pros
- +
Genuinely fun gameplay loop
- +
Players aren't locked into classes or jobs
- +
Satisfying, reactive gainsay
- +
Silky smooth operation
Cons
- -
No mounts, coupled with slow travel speed
- -
Occasionally lengthy queues
New Earth is a massively multiplayer online (MMO) game that feels similar your favorite third-person title — only with hordes of other people running around. It doesn't inquire players to confine themselves to classes, only to one of three factions. Instead of a Western fantasy setting, New World feels ripped direct out of the pages of an alternate history book most the 1700s. You tin can challenge other players, simply y'all'll probably want to focus more on clearing the world of Corrupted Breaches: claret-red clouds that billow around you and spawn creatures that can make curt piece of work of your graphic symbol.
Although it stubbornly clings to genre conventions past request you to spend hours grinding for levels and resources, New Earth too flouts some of the more frustrating MMO mechanics. It doesn't force players to ring together for raids, or funnel them into capricious jobs or sub-classes. Instead, New World offers a large, unique sandbox, ripe for traveling on human foot (a good thing, since there are no mounts), and a gameplay loop that keeps yous coming dorsum for more.
- Play the best PC games
- Too attempt the all-time complimentary PC games
For Amazon'southward first major game release (if we don't count the sick-fated Crucible), New World feels more like a title from a more experienced studio. It's comfortable in all the means you'd expect an MMO like Final Fantasy XIV or Earth of Warcraft to be, simply it even surpasses those mainstays in sure ways. Granted, New World tin be similarly frustrating at times, merely the excitement that washes over you when you level upwards or uncover a new area washes those annoyances abroad in a moment.
New World truly does feel like exploring an untamed land, from top to bottom, despite retaining much of the same kind of content we typically see in other MMOs. Read on for our full New World review.
New World review: Specs
Platforms: PC
Cost: $40
Release Appointment: September 28, 2021
Genre: MMORPG
New World review: Story
New World is set in a supernatural, alternate version of 18th-century North America. Information technology's the Age of Exploration, and explore you volition, every bit you find yourself done ashore on a fictional island called Aeternum. Tasked with colonizing this wild, cursed area, you must detect what's backside the corruption that's eked into every part of the island. Yous've also got a risk to make a proper name for yourself in this uninhabited wilderness every bit you (and others) work to heighten new villages and landmarks. It'due south fairly typical MMO fare, but information technology does lay the groundwork for some fun RPG elements, if yous're interested in really diving in deep.
New World review: Gameplay
If you've e'er played a survival game, where you demand to collect food and gear to survive each night, then you'll feel right at dwelling house in New Earth. Correct after creating your grapheme (and choosing from some of the worst hairstyle options I've ever seen in a game), you're free to explore. That ways gathering woods, flintstone, and other goods you lot'll need to make it in this ascetic environment.
New World is all about making your own style, from crafting your starting time rickety wooden sword, to scavenging torn clothing from enemies as you lot journey onward toward culture. You'll as well duke it out with foes across a variety of meadows, forests, villages, shipwrecks, cliffsides, riverbeds and just about any sort of landscape yous can call up of. Repeating these tasks feels like a well-balanced waltz: crafting, attacking and gathering. It's a skillful thing the gameplay loop really doesn't get old.
The game rewards y'all for everything you practice. Whether you stop to skin a wolf or chisel down a bedrock, you constantly level upward a corresponding stat. This leads to unlocking improve crafting recipes and abilities. When you go back to boondocks and demand to create rations or a new set of armor, you lot tin see the progress you've made in the hours you spent exploring.
Combat in New Earth feels fast, fluid, and responsive. Most chiefly, it all takes place in real-time, so you tin choose whether to escape zombie-like Corrupted monsters, or chase later on a fleeing rabbit. When you lot swing your sword or axe, it feels like it's actually connecting with an enemy instead of colliding with air, as in some other MMOs. You build combos with the abilities you lot unleash, much like Devil May Cry or another swordplay-centric activeness game. Clicking on enemies to swing your weapon, cast a spell or fire off arrows feels proficient. At that place'south no standing idly past, waiting for your attacks to hitting. When you score a kill, there's a wave of satisfaction at the end.
New World review: Character customization
What feels even better is the fact that you aren't restricted to a certain type of weapon or skill set, just because you chose the wrong class at the kickoff. Y'all can wield a blade if you want, or you can respec your skills, and make yourself a magic user. You aren't locked into any i identity, and that solitary puts New World ahead of the course in several ways. Yous can make a second character to experiment if you want, but you tin also change your master avatar's stats and specializations easily enough.
This kind of costless-range customization is a constant throughout the game. Yous tin can join one of iii dissimilar factions, become a homeowner in 1 of Aeternum'south settlements, and take part in New World's optional player-versus-actor (PvP) shenanigans. You're never forced into playing with others. But if y'all want to, there are faction missions and full-calibration wars for control over parts of the map. Or, you tin wing solo while chatting it up with friends, cheers to proximity chat. You lot can form groups of up to five adventurers and explore Aeternum together. The camaraderie is reminiscent of games like Body of water of Thieves. You're all there to piece of work toward a common goal, and it's extremely refreshing.
We haven't even touched on each boondocks's unique tax demands, or the fact that you tin can set up camp and waypoints throughout the island, which help ease the sting of dying. New World is a richly detailed example of good game design — except when information technology comes down to i frustrating upshot. Traveling on human foot feels extremely boring.
At nowadays, New World has no mounts, and then you'll take to either journey on foot or employ fast travel. Neither option is very fast. You can toggle on auto-run and haphazardly "steer" your character where yous need to get, merely fast travel is merely useful if you've a) been to an area before, or b) in an area where information technology's bachelor.
Otherwise, you'll accept to hoof information technology. The abundance of walking eats into time you need to spend grinding for resource. A mount, or a faster style to travel, could easily have eliminated some of New World'due south frustrations. It'southward one of the game's rare missteps, and a bizarre one, at that.
New World review: Visuals and audio
New World is a great-looking game. To be fair, the title ran into some bug with Nvidia GeForce RTX 3090 GPUs during its beta, simply the terminal release is smooth similar butter. I played New World with an Nvidia GeForce RTX 3080 build, and enjoyed reliably stutter-free performance and fast load times. Surprisingly, in all the time I spent in-game, I ran into only i bug: a imprint proclaiming that I was leaving an outcome, which wouldn't articulate. A reboot resolved this easily.
The level of item for customizing your starting grapheme leaves much to be desired. However, you can outfit your avatar with a ton of different items. There's too a wide diverseness of unlike biomes and areas to explore.
I wish the music felt similarly memorable, though. Frankly, it just fades into the groundwork most of the fourth dimension. I constitute the occasional vocalisation acting to exist pleasant, even though you'll spend more time listening to other players chatting, should you choose to use proximity chat.
New World review: Verdict
For its first existent game outing, Amazon outdid itself. New Globe is non just accessible and exciting; it's genuinely fun to play. This MMO feels like an intimate, single-role player crafting adventure, with PvP elements sprinkled in for practiced measure. Play for an hr, and watch information technology magically turn into ii. Spotter those few hours transform into an unabridged weekend. (Then wonder why you take to spend so much time machine-running from point A to point B, because you could have accomplished so much more with a faster run speed or a mount.)
Yes, this New World review ends with yet another gripe almost mounts. An epic, winged animate being — or even some sort of horse — would make Aeternum Isle an even more heady locale to explore. Simply for now, the fact that nosotros're all willing to traverse the state on foot should speak to the game'south quality.
New World is the most fun I've had in an MMO in years. Information technology'due south also a great starting point for newcomers to the genre, who are looking to dip their toes in and see how the water feels.
Source: https://www.tomsguide.com/reviews/new-world
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